Hey guys, I just downloaded a HD Texture pack for Majora's Mask, and I have no clue on how to install it. Every guide I find is for 1.6 or lower, but I'm using 2.x.Anybody here has any idea on how to do this?For Windows users:1.
Browse and download Minecraft Fnaf Texture Packs by the Planet Minecraft community. Home Home arrowright Minecraft arrowright Texture Packs arrowright Updated arrowright All Time. Create Account. FNAF and N64 mixed Texture Pack. 1 Diamonds 2,862 views 313 downloads 4 comments 0 favorited. Posted by TheBigStache1301. Lego Racers 64 Texture Pack Added: 2014-06-22 09:26:32 AM: Ripped 215 Almost ALL textures from Lego Racers 64, Give credits if used. MrGreenThunder: 1.07 MiB Download 414 downloads: Super Mario Sunshine- Pinna Park Added: 2014-06-18 10:21:30 PM: Ripped 49 These are textures used in Pinna Park from Super Mario Sunshine credit if used!
Use the Glide64 plugin that comes with PJ64 2.1.2. Download nGlide from here and install it as you would DirectX for Windows.use the nGlide Configurator app as your setup for the Glide plugin (The UI is pretty straightforward).3. Create a folder named 'hirestexture' without quotes (and with the underscore) in the following directory 'C:Program FilesProject64 2.1PluginGFX' (or wherever the heck you installed PJ64 on your hard disk).3a) If the compressed version of the texture pack has a folder in it named 'ZELDA MAJORA'S MASK', extract it directly into the 'hirestexture' folder. If it doesn't.create one in the 'hirestexture' folder and simply extract the textures into it.3b) In the same 'hirestexture' folder, create another folder named 'cache'.4.
In the Project 64 game launcher.press Ctrl+T on your keyboard to bring up the settings.and uncheck the box next to 'Hide Advanced Settings' and in the Plugins settings.use 'Glide64 for PJ64 2.0.0.1' as the default video plugin. In the Directories settings.set the 'Textures Directory' box to the folder you created in Step 3 and click on the bottom radial button. Of course click OK.5. Configure the graphics plugin to the following:5a) In the Basic Settings tab in the 'Rendering' box.set your resolutions.5b) In the OpnenGL box set the VRAM size to how much VRAM your computer has available. Check the box 'Use Frame Buffer Objects'. Turn on VSYNC and Anisotropic Filtering.5c) In the 'Other' box, set your screenshots to PNG and check the only box in there 'Show texture enhancement options'.click OK.6.
Configure the Graphics Plugin again and head over to the 'Texture Enhancement Options' tab and use the following settings.6a) You might not need to use texture filters.but they smooth out text in some cases.those are optional.Set the Texture Cache to 300MB (or no greater than your available video memory) and check 'Compress Texture Cache'.6b) In the 'Hi-resolution textures' box set Format to 'Rice format', check Alternative CRC Calculations, Use Alpha Channels Fully, and Compress Texture Cache boxes.and check 'Save texture cache to hard disk'.7. Click 'OK' and run the game.It will take a bit of time to load the textures on the first run, but when they are working right.it is amazing.I hope that helped. So uhh Wally, which video plugin is faster for you? Glide64 Final, or PJ64's Glide?I don't want assumptions either, just run the same part of the game with fps limiter off.I get a cap of 30 or 60 FPS depending on the game with limiters.Glide PJ64:120FPS with 'fixed audio timing' not checked150FPS with 'fixed audio timing' checkedGLide64 Final:120FPS with 'fixed audio timing' game not checked150FPS with 'fixed audio timing' checkedA lot of the Glide plugin settings concerning texture enhancement are on a PC to PC basis.
It sort of helps to read the tool tips. Hey guys.Thank you for the information here. It was really helpful.The only think I changed in Wally123's tutorial was the nGlide. Instead of that one, I am using Glide for PJ64 2.0.0.1.But the main thing nobody said in any thread I read was that I should use both the textures (those 700MB) and Djipi's.DAT files together in order to make it work.So, I spent a lot of time trying to make Djipi's Cell Mod work without all the other textures.
Maybe it is just because I am a newby. But anyway, I hope I can save someone's time with my post.All the best. I have a similar issue.I swear I have everything set up correctly.
So I've been slowly making Launchbox/BigBox home, and I've been working more and more with retroarch, after getting things setup initially, it's just nice to have it be there and re-configure controls for whatever device I happen to be using. That being said, I'm not having much luck with getting N64 emulation rolling with the hi res texture pack I have for Zelda OOT.
I can only find the 'rice' plugin available within the 'paralleln64' core, but I don't know where to drop the textures. Another thing that's weird is that the game doesn't appear to be rendering correctly with the 'parallelN64' core. Everything looks fine in Mupen, but I still can't get high res textures in either way. I've seen some other posts that say they get it working, but I don't know where to actually put the files. In Project64, I put the files here: LaunchBoxEmulatorsProject64 2.1PluginGFXhirestexture, then each game had it's own folder.
![N64 texture packs retropie N64 texture packs retropie](http://textures.emulation64.com/data/uploads/screenshots/Castlevania%20LOD/2jfwz2a.png)
If they are GlideN64 compatible they should load using PJ64 with the GlideN64 plugin and an.htc file should be generated in the PluginGFXcache folder of your PJ64 install folder.So I downloaded the latest version of Project64, I also downloaded the texture pack from scratch (it kept crashing with the one that works on a previous version of Project64), Using the 'Glide64 For PJ64: 2.1.2.3' I still only get '.dat' files as a result. I'm tinkering with settings though. I did notice that the Glide64 still needs to be set to 'Rice' in order to use the texture pack though. Can someone post/pastebin their Retroarch console log of what it looks like when a hi res texture is loading with the mupen64plus core?
![Pack Pack](http://textures.emulation64.com/data/uploads/downloads_logo.png)
I have txHiresEnable set to 'True' and the console reflects this on startup, and have tried putting the.htc files (downloaded ones as well as generated ones that work in pj64) in every possible place it might look in the Mupen64plus system folder of Retroarch but for the life of me can't even get it to show me it's trying to locate any textures, much less load them.Edited August 9, 2017 by p bizzy.